Ghûra Sutton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a white and green robe with the hood down. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is cut close to his head. His violet eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the west. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Pacifist. Flaws: Impulsive, Ugly. Bonds: Rich, Job. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. 1 Silk rope.
Grom Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears clothing that is held on in multiple layers but all of it is in poor condition. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and a strong sense of loyalty to half-orc people
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Aquamarine (1000 gp).
Left-Handed Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy green pantaloons and a tan scarf. His yellow fur is thinning but still full. This blue eyed southerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Logical, Fighting. Flaws: Shy. Bonds: Rich, Family. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 18)
Armor Class 13
Hit Points 68 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
Possessions: 1100 pp. Eye agate (13 gp). Silver pearl (70 gp). Chrysoprase (20 gp). Hematite (13 gp). Blue star sapphire (1300 gp). Alexandrite (500 gp). Eye agate (13 gp). Malachite (13 gp). Onyx (20 gp). Silver pearl (70 gp). Banded agate (13 gp). Black star sapphire (1300 gp). Emerald (1300 gp). Rich purple corundum (1300 gp). Malachite (13 gp). Blue sapphire (1300 gp). Tiger eye turquoise (13 gp). Citrine (20 gp). Rock crystal (20 gp). Alexandrite (500 gp). Bloodstone (20 gp). Black opal (1300 gp). Peridot (20 gp). Onyx (20 gp). Onyx (20 gp). Zircon (20 gp). Coral (70 gp). Hematite (13 gp). Citrine (20 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Darrak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His brown hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Darrak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich, Slave. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. Smoky quartz (60 gp).
Jebeddo Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His chestnut hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jebeddo is combative with any and all who dare try his patience in the slightest.
History: He was born to loving parents in a slum to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Spy like his mother before him.
Motivation: He is unsatisfied with his job.
Ideals: Justice. Flaws: PTSD. Bonds: Attractive, Job, Poor. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5
Possessions: Golden yellow topaz (1500 gp). Onyx (30 gp). Citrine (30 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!