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NPC Generator

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Advanced [show]


Donaar Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His gold crest is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. The war was a terrible time for him, and Donaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Miller and found it very stressful. He has drifted from career to career and currently works as a Miller.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Donaar Linxakasendalor, Male Dragonborn Wizard 3
Medium (6'5") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1100 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Kite Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his mace. His white fur is singed and shortened. He has several tiny ruby earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Kite Shore, Male Tabaxi Sorcerer 10
Medium (6'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills Arcana +5, Insight +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2400 gp. Onyx (20 gp). Golden yellow topaz (1600 gp). Tiger eye turquoise (13 gp). Rhodochrosite (13 gp). Alexandrite (1600 gp). Alexandrite (1600 gp).


Social Check DCs


Balimaar Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and pastel pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is matted, messy, and big. He has several tiny amethyst earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Flaws: Ugly, Fearful. Bonds: Rich, Family, Mentor. Occupation: Server

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Carlisle, Male Human Druid 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Percival Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown leather gloves, a brown jacket, and tight pants. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He feeds upon the attention of others.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Percival grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Percival. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and doesn't want to be a barkeep and was forced into it by his family

Flaws: Depressed. Bonds: Job, Attractive, Family, Criminal record. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Percival Gladstone, Male Human Rogue 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Frederick Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many black ritualistic tattoos. He is generally well dressed albeit a few years behind the times. He keeps his silver hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the south. Frederick was born on a far northern forest where he grew up under the tutelage of his father, an expert Mayor. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Slave, Immigrant. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Frederick Loccisano, Male Half-Elf Rogue 4
Medium (5'9") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4

Possessions: 27000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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