Crampernap Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His hair is greying and his face has many wrinkles. His amber eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Crampernap grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: To unite with his brother; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 58 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 150 pp. Hematite (4 gp). Chalcedony (30 gp). Moss agate (4 gp). Violet garnet (1600 gp).
Ildrex Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He wears a feathered hat to hide his balding. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His divine abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father; and many drow want him driven away
Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: Family, Enemies. Occupation: Crown-heir
Voice: Irish accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 8 (-1) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Gnome, Goblin
Attacks Melee +7 / 1d4+5, Ranged +1 / 1d4-1, Grapple +5
Possessions: 40 gp.
Tim Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is long and unkept. His eyes are likewise blue.
Personality: He likes to make people angry or surprised. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 72 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An abacus with copper, silver and gold markers (90 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Old masterpiece painting (1700 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Sydney, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. His moppish white hair is in a traditional bowl cut. His eyes are likewise gray.
Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Depressed. Bonds: Attractive, Military, Poor, Job, Adventurer. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 900 gp.
Gerald Clare, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right hand appears badly burned and disfigured. With bright white hair and a scraggly beard. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.
History: Gerald was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he wants revenge against illithids
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp.
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Their contribution stands as a beacon of hope for all adventurers!