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Advanced [show]


Dreali Aloro, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'7" and wears a black top hat and black clothes. His right leg appears badly burned and disfigured. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Herbalist like his father before him.

Motivation: Money/treasure; and he feels threatened by others

Flaws: Hedonist, Insane, Fearful. Bonds: Rich, Job. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dreali Aloro, Male Elf Monk 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 10 (+0)10 (+0)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Malachite (4 gp). Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shump Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large grey jacket. His hair is cut close to his head. His blue eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Shump was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered dancing. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's attracted to the PC; and further expansion of business

Ideals: Artistic. Flaws: Shy. Bonds: Job, Poor, Has a crush. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Shump Huxley, Male Half-Orc Wizard 2
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)8 (-1) 13 (+1)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 pp.


Social Check DCs


Pelt Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears violet cloth garments or leather armor. His fur is gray and very short. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Pelt hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Pelt alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes; and many illithids want him driven away

Ideals: Joker, Impeccable. Flaws: Fearful, Antagonistic. Bonds: Enemies. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Pelt Of Claws, Male Tabaxi Rogue 15
Medium (5'8") Tabaxi, Chaotic Good (CR 15)
Armor Class 12
Hit Points 87 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +5

Possessions: 1000 gp. Jeweled electrum ring (6000 gp). Jeweled electrum ring (6000 gp). Gold and topaz bottle stopper cork (1700 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Aerdeth Liadon, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large black mantle and cape that has been intricately interwoven into his brown robe. His brown hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Butcher. He is frequently practicing swordplay.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aerdeth took refuge in the large cave and found the beat up rapier and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He is unsatisfied with his job.

Bonds: Attractive, Job, Military, Nature, Criminal record. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Aerdeth Liadon, Male Half-Elf Commoner 3
Medium (5'3") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Mozikth Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His long white crest is drawn into a two foot long braid. His red eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Mozikth Jharthraxyn, Male Dragonborn Fighter 13
Medium (6'4") Dragonborn, Lawful Evil (CR 13)
Armor Class 12
Hit Points 96 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)17 (+3) 16 (+3)15 (+2)
Skills Perception +7, Stealth +6
Senses Passive Perception 16
Languages Common, Druidic, Dwarven, Aquan
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4

Possessions: 1000 gp. Deep green spinel (50 gp). Eye agate (4 gp). Golden yellow topaz (1500 gp). 1 Medium magic item.


Social Check DCs

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