Brottor Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a tan shirt with thin green vertical stripes and brown pants. His whole body is exceptionally muscular. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Brottor took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He was granted druidic powers by his dying brother.
Motivation: He is a bit of a kleptomaniac; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Magnifying glass.
Sammal Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. He has done his best to style his black hair to look like a famous performer. His white eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Passionate, Optimist, Artistic. Bonds: Immigrant, Religious. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 18)
Armor Class 11
Hit Points 195 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 19 (+4) | 13 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
Possessions: 1800 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Golden circlet with four aquamarines (5000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). A small bag of saffron. (50 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (300 gp).
Damakos Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His chestnut hair is thinning but still full. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. 1 Masterwork Light steel shield. 1 Masterwork Heavy wooden shield. 1 Banded mail. 1 Half-Plate.
Tree In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man usually wears his blue robe and has his nunchaku always slung over his shoulder, and a wedding ring on his left hand. His lavender fur is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. Through the years after Tree was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tree's father didn't care for him much, and the feeling was mutual. Some 7 years later his spouse died after the birth of his son. Heartbroken, Tree never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and seeks redemption
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: In love. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 100 gp. Black opal (600 gp).
Bhevek Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Religious, Slave, Job. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 14)
Armor Class 11
Hit Points 114 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Golden pearl (90 gp). Blue quartz (11 gp). Azurite (11 gp). Citrine (80 gp). Rhodochrosite (11 gp). Azurite (11 gp). Obsidian (11 gp). Sardonyx (80 gp). Sardonyx (80 gp). Emerald (400 gp). Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item.
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