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Advanced [show]


Mantus Torment, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a black suit. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Mantus would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Mantus was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Mantus's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Military, Mentor. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mantus Torment, Male Tiefling Aristocrat 7
Medium (5'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 50000 cp.


Social Check DCs


Qemuel Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His brown hair is heavily combed to the left. His white eyes are slightly larger than normal.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful necromancer made him what he is. Qemuel was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Guard. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Fearful. Bonds: Enemies, Mentor, Immigrant, Family. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Qemuel Benevolence, Male Tiefling Druid 4
Medium (5'1") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 17 (+3)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Druidic, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: Just what you see.


Social Check DCs


Trym Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin white vertical stripes and violet pants. He is portly but not overly obese. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Passionate, Joker, Fighting. Bonds: Adventurer, Family. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Trym Carlisle, Male Human Barbarian 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)18 (+4) 12 (+1)12 (+1)
Skills History +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Ignan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. His hair, while still mostly silver, has prominent grey streaks. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Athletic. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Family. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Jocelyn Graeme, Male Human Wizard 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp.


Social Check DCs


Dynamic Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his axe. His yellow fur is slicked back into a classic pompadour. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Barkeep in town.

History: Dynamic was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Mason again; and wants to open a new tavern

Flaws: Insomniac. Bonds: Attractive, Job, Poor. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Dynamic Wing, Male Tabaxi Monk 12
Medium (6'6") Tabaxi, Lawful Good (CR 12)
Armor Class 12
Hit Points 57 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Deception +7, Medicine +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 200 pp. Black pearl (1300 gp). Violet garnet (1300 gp).


Social Check DCs

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