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NPC Generator

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Advanced [show]


Rhogar Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor, and carries quarterstaffs. His gold crest, when down, is lengthy. His eyes are red and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rhogar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Nature. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Rhogar Esstyrlynn, Male Dragonborn Druid 5
Medium (6'2") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 1 Minor magic item.


Social Check DCs


Jocelyn Rayden, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He wears his hair in dreadlocks. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: He was born in the north. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Jocelyn Rayden, Male Human Fighter 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 18 (+4)12 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: Sapphire pendant on gold chain (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears rags and sports a simple walking cane. His chestnut hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Attractive, Slave. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Mantus Cryptic, Male Tiefling Bard 8
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 150 pp. Fire opal pendant on a fine gold chain (1800 gp). A delicate brass dragon egg (70 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lûga Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. He sports a long red beard, and similarly colored long hair. His eyes are green and beady.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. In his 17th year, his parents were killed by a dire rats raid, leaving Lûga alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Lûga Marlee, Male Half-Orc Paladin 4
Medium (6'2") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)14 (+2) 13 (+1)6 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Elven, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. 2 Smokesticks.


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large green jacket. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Bertram studied abroad. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Marley, Male Human Sorcerer 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1700 sp.


Social Check DCs

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