Dazzazn Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He wears his brass crest down. His eyes are gold.
Personality: He will rave to anyone who will listen. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: When he was but 3 years old his parents immigrated from the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Ploughman
Voice: Russian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: Hematite (8 gp). Fire opal (700 gp). Jasper (80 gp). Zircon (80 gp).
Quarethon Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His crest is green and very short. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses divination through singing.
History: He was born into a rich family. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Barrister
Voice: Russian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 36 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1400 gp. Hematite (9 gp). Chrysoprase (70 gp). Silver pearl (100 gp). Hematite (9 gp). Brown-green garnet (100 gp). Jet (100 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.
Bilbron Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Slave Trader does. His brown hair is cut short with large spiked bangs in the front. His eyes are gray.
Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Many goblins want him driven away.
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Religious, Enemies. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.
Azzakh Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, black cloak. His crest is bronze and curly. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Azzakh will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Extrovert. Bonds: Rich, Slave, Nature, Family. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 11000 sp.
Mordai Haste, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a white scarf, and he perpetually has his dagger ready. His dark red hair is lengthy and is close to two feet long. His white eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He feeds upon the attention of others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Mordai was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Barkeep. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he is content
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Rich, Immigrant. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!