Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He has done his best to style his black hair to look like a famous performer. He has a tattooed face.
Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Laborer, Aramil learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Job, Family. Occupation: Laborer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 94 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Dwarven, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Jeweled electrum ring (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Jeweled electrum ring (3000 gp). An abacus with copper, silver and gold markers (100 gp). Sapphire pendant on gold chain (2800 gp). Sapphire pendant on gold chain (2800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wrenn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'8", this man is well dressed, constantly wearing a brown suit, violet shirt, and yellow tie. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Wrenn was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Skirt In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His beige fur is knotted and matted. His amber eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born at the edge of vast desert. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Attractive, Nature. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamuz Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a grey suit, black shirt, and grey tie. His long blue hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Thamuz is depressed about a lot of things. He tends to be a nihilist. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north to a Glassblower, Thamuz learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Glassblower soon after.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Flaws: Depressed, Impulsive. Bonds: Attractive, Job, Religious. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Valafar Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He has a slight overbite and is overall scrawny. His dark red hair is unkempt and raggedy. His eyes are red and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: He seems to be bored by most things.
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Emotional, Mundane. Bonds: Poor. Occupation: Courier
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Auran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Freshwater pearl (12 gp).
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