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NPC Generator

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Advanced [show]


Whurbin Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who typically wears brown cloth garments or leather armor, he is not a threatening figure. He has wavy golden hair. His green eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Whurbin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurbin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Hedonist. Bonds: Slave, Nature, Family. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Whurbin Broodfist, Male Dwarf Monk 10
Medium (4'5") Dwarf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 66 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)19 (+4) 12 (+1)9 (-1)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnome, Infernal, Halfling
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5

Possessions: 10000 sp. Eye agate (11 gp). Moonstone (20 gp). Blue sapphire (800 gp). Violet garnet (1600 gp). Lapis lazuli (11 gp). Deep blue spinel (1600 gp). Star rose quartz (20 gp). Golden pearl (40 gp).


Social Check DCs


Merihim Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports black clothing, slightly heavier than average wear. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 6 years old his parents immigrated from the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and expand his business

Ideals: Athletic, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Merihim Tragedy, Male Tiefling Rogue 5
Medium (6'9") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)18 (+4) 13 (+1)21 (+5)
Skills Athletics +5, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Orc, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: Emerald (400 gp). Silver pearl (60 gp).


Social Check DCs


Anselm Badger, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a pastel collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His auburn hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Anselm Badger, Male Human Ranger 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp. 2 Tanglefoot bags.


Social Check DCs


Erky Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He wears his blonde hair down. His eyes are brown and he is always smoking a pipe.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a mountains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Flaws: Shy, Antagonistic. Bonds: Poor, Criminal record, Religious, Nature. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Erky Reese, Male Gnome Paladin 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 sp. Sardonyx (50 gp). Azurite (6 gp). Black pearl (800 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Tricking Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His black fur is kept up in a ponytail inside a feathered hat. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Professionalism. Bonds: Religious, Nature. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Tricking Wing, Male Tabaxi Adept 4
Medium (5'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)18 (+4) 10 (+0)15 (+2)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 48000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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