Hogar Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He wears his golden hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hogar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Fighting. Flaws: Insane, Disease. Bonds: Poor. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 12)
Armor Class 13
Hit Points 75 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +6
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tûkâ Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He wears a Stetson hat to cover his moderate length blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich western family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Bookbinder.
Ideals: Disciplined. Bonds: Attractive, Rich, Religious, Has a crush. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 pp.
Roger Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. He has a dull look in his gray eyes.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: The child of northern immigrants he idolized his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly, Disease. Bonds: Military, Immigrant, Religious. Occupation: Brewer
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 89 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1200 gp. Rhodochrosite (11 gp). Chrysoprase (70 gp). Black pearl (700 gp). Bloodstone (70 gp).
Jabbie Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has a moderate pudge and is not very fit. He has a silver handlebar mustache and slicked back silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.
History: Jabbie was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has never given up on his painting dream.
Motivation: To end his boredom; and retire the richest man in the north
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Mundane, Shy. Bonds: Family. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 11)
Armor Class 14
Hit Points 74 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Gnome, Terran, Halfling, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 340 pp.
Gilthur Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a violet vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to hide his balding. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born a particularly ugly child, much to the horror of his parents. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Persistence. Flaws: Ugly, Fearful, Disease. Bonds: Poor. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1400 sp. 1 Masterwork Common Melee.
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