Kody Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his spear ready. He has a very tight haircut. His brown eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He is afraid of women and trembles around them
History: The child of a Shepherd, who enjoyed hunting, Kody was taken on many hunting expeditions. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Nature, Adventurer. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp. Hematite (6 gp). Golden yellow topaz (1200 gp).
Mormo Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. His black hair is singed and shortened. He has gold eyes and a black hat with a green feather.
Personality: Mormo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic. Flaws: Ugly, Forgetful. Bonds: Rich, Immigrant. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 19 (+4) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Undercommon, Infernal, Celestial
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item.
Azaki Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His black hair is smooth and relatively long. His gray eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the west. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: To protect his home.
Ideals: Fighting, Gifted. Flaws: Forgetful. Bonds: Guardian, Poor. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Large well-done wool tapestry (300 gp).
Taklinn Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his lance always slung over his shoulder. He is bristling with hidden weapons, mostly lances and halberds. His hair is always cut to a buzz. His green eyes peer out from beneath his small brown hat.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: Taklinn was raised in a hard working conservative environment. Through the years after Taklinn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Taklinn's father didn't care for him much, and the feeling was mutual. He has worked as a Dilettante like his father before him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business
Flaws: Insane, Shy, Antagonistic. Bonds: Criminal record, Job. Occupation: Dilettante
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 36 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant, Abyssal, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2300 gp. White pearl (130 gp).
Seven On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in brown turtlenecks beneath a black coat with pastel slacks. He has done his best to style his yellow fur to look like a famous performer. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 52 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
