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Advanced [show]


Gilbert Mori, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He sports tan clothing, slightly heavier than average wear. His silver hair and beard is wavy and long. His fierce green eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Gilbert studied abroad. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Nature. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Mori, Male Human Warlock 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +5, History +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs


Balam Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His clothes are grease stained in places. He sports a flattop hair cut. His eyes are a pleasant gold.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Balam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Hedonist, Mundane. Bonds: Poor, Immigrant, Guardian. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Balam Serenity, Male Tiefling Sorcerer 8
Medium (5'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)11 (+0) 14 (+2)20 (+5)
Skills Religion +3, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 30000 cp. Rock crystal (20 gp). Deep blue spinel (300 gp).


Social Check DCs


Arnold Rodney, Male Human [Permalink]

Personal [hide]

Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his ceremonial dagger. He is muscular with a powerful set of arms. He wears a Stetson hat to hide his balding. He has a dull look in his brown eyes.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Arnold was born with his father's beautiful face. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Arnold Rodney, Male Human Wizard 7
Medium (6'1") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Medicine +5, Nature +6
Senses Passive Perception 12
Languages Common, Giant, Elven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 400 gp. Silver chalice with lapis lazuli gems (170 gp). An abacus with copper, silver and gold markers (170 gp).


Social Check DCs


Alvyn Beren, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Athletic, Optimist, Artistic. Flaws: Selfish. Bonds: Job. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Alvyn Beren, Male Gnome Fighter 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Chrysoberyl (40 gp). Hematite (14 gp). Deep blue spinel (300 gp). Moss agate (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His long golden hair is drawn into a two foot long braid. His blue eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Geoffrey was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Athletic, Optimist. Bonds: Job, Attractive, Rich. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Geoffrey Cumberbatch, Male Human Barbarian 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. 2 Holy water.


Social Check DCs

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