Seebo Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His wide-brimmed hat is riddled with cuts and holes. His fierce green eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 150 pp.
Duergath Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black coat over a white low-cut shirt, and a small hat upon his head. His brown hair is cut jaggedly and amateurishly. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Energy wise he seems alert and responsive.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Professionalism. Bonds: Attractive, Nature, Military. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 56 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Skamos Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of axes on his belt, each one with a emerald on the hilt. His black hair is smooth and relatively long. He has gleaming, smiling silver eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 8 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Skamos took refuge in the old dungeon and found the beat up axe and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skamos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Bonds: Attractive, Nature, Slave, Immigrant. Occupation: Bellfounder
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 18)
Armor Class 10
Hit Points 97 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 8000 gp. Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). Sard (60 gp). Carnelian (60 gp). Obsidian (16 gp). Hematite (16 gp). Golden pearl (50 gp). Chrysoberyl (50 gp). Chrysoberyl (50 gp). Freshwater pearl (16 gp). Blue-white diamond (7000 gp). Red garnet (50 gp). Moss agate (16 gp). Chrysoberyl (50 gp). Alexandrite (1600 gp). Deep green spinel (50 gp). Amber (50 gp). Moss agate (16 gp). Fiery yellow corundum (1100 gp). Tiger eye turquoise (16 gp). Eye agate (16 gp). Malachite (16 gp). Onyx (60 gp). 1 Medium magic item. 1 Medium magic item.
Nicholas Ryland, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Persistence. Bonds: Attractive, Adventurer, Poor. Occupation: Barber
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 150 gp.
Ernest Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered hand crossbow and tarnished falchion as well. His silver hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. He moved out west to avoid the crime he committed. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's attracted to the pc
Ideals: Fighting. Flaws: Selfish. Bonds: Poor, Immigrant, Criminal record, Has a crush. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
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