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Advanced [show]


Ulblyn Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the east. He is a logical person and will generally grow upset if things defy logic and science.

History: Ulblyn was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Pacifist, Logical, Athletic. Bonds: Job, Religious. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Ulblyn Wildcloak, Male Halfling Wizard 5
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Red garnet (50 gp). Hematite (9 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His black hair has been sun bleached extensively. His eyes are likewise gray.

Personality: Calm and collected, he is a well trained Brewer. He also is a firm believer in the manly ideal.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adrik took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has achieved small success as a Brewer.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Flaws: Ugly, Impulsive. Bonds: Adventurer, Job, Nature. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Adrik Loderr, Male Dwarf Cleric 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1000 sp.


Social Check DCs


Aldous Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'7" and is renowned for his bright blue suits and hats. His left leg appears badly burned and disfigured. His brown hair is slicked back into a classic pompadour. He has several tiny amethyst earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also hits on women, regardless of circumstances.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: He seems to be bored by most things; and wants his loneliness to end

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Nature, Has a crush. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Xiloscient, Male Half-Elf Cleric 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Athletics +6, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnome, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 2000 sp.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He wears a blue vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes peer out from beneath his Stetson blue hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Dilettante in town.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He has worked as a Dilettante like his father before him.

Motivation: Expand his business; and balancing his hectic life and new dilettante responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Rich. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Fargrim Strakeln, Male Dwarf Warlock 3
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 17 (+3)8 (-1)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 50 pp. Peridot (80 gp). Red garnet (160 gp).


Social Check DCs


Cask Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'9" northern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his orange fur up. His half smiles and yellow eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He has worked as a Mason like his father before him.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Rich, Attractive, Job, Nature. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Cask Mirror, Male Tabaxi Rogue 4
Medium (6'9") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 17 (+3)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Auran, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 37000 sp. Obsidian (15 gp). Smoky quartz (20 gp). Jade (120 gp).


Social Check DCs

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