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NPC Generator

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Advanced [show]


Anverth Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely brown suit with white socks and a vest with buckled shoes and is in decent physical shape. His black hair is kept up in a ponytail inside a deerstalker hat. His green eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Anverth embodies much of what other species detest in the Gnomes. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Anverth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He desires power and/or immortality; and he is greedy

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Carter

Voice: French accent

Attributes [hide]

Anverth Ningel, Male Gnome Aristocrat 7
Small (3'6") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 12 (+1)18 (+4)
Skills Performance +7, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 10000 sp. Bloodstone (40 gp). Chrysoberyl (70 gp). Aquamarine (600 gp). Fire opal (400 gp).


Social Check DCs


Arumawann Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His auburn hair has been sun bleached extensively. He has a dull look in his green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Arumawann does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Arumawann reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Depressed. Bonds: Poor, Military. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Arumawann Daergel, Male Gnome Warrior 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Taklinn Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered shield and tarnished longsword as well. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Taklinn lived on a farm with his father, near the main road leading to a nearby town. Taklinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Family, Adventurer, Rich. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Taklinn Trueanvil, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Purson Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Architect profession.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Sailor.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Sailor

Voice: American accent

Attributes [hide]

Purson Bitter, Male Tiefling Fighter 6
Medium (5'6") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Lone Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long brown fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Miller business at a young age. When Lone reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Miller like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Fighting, Athletic. Bonds: Attractive, Military, Job. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Lone Wind, Male Tabaxi Druid 10
Medium (5'11") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 32 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 14 (+2)18 (+4)
Skills Insight +6, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 230 pp. Smoky quartz (80 gp). Black pearl (1000 gp). Star ruby (900 gp). White opal (900 gp).


Social Check DCs

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