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Advanced [show]


Patrin Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no crest. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small mountains village. A freak accident while working with his Sellsword mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Nature. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Patrin Kerrhylon, Male Dragonborn Warrior 9
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 73 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)13 (+1) 14 (+2)16 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 30000 cp. Malachite (16 gp). Fire opal (800 gp). Silver pearl (150 gp).


Social Check DCs


Three Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his gray fur well, parting it to the left. His eyes are a pleasant hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small island village. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Athletic, Disciplined, Philantrophist. Bonds: Nature, Family. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Three Of Snakes, Male Tabaxi Commoner 5
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 17 (+3)12 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Ignan, Infernal, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Windy In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a yellow coat with red slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His lavender fur is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Windy In the Wind, Male Tabaxi Cleric 18
Medium (5'11") Tabaxi, Lawful Good (CR 18)
Armor Class 11
Hit Points 114 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Deception +7, Stealth +7
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 4000 gp. Rose (60 gp). Violet garnet (1200 gp). Lapis lazuli (12 gp). Smoky quartz (60 gp). Freshwater pearl (12 gp). Tiger eye turquoise (12 gp). Golden yellow topaz (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Vonbin Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his club ready. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Attractive, Immigrant, Rich. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Vonbin Torunn, Male Dwarf Commoner 11
Medium (4'4") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 41 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +4

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ribbles hails from a village terrorized by brigands. In his 15th year, his parents were killed by a brigands raid, leaving Ribbles alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Flaws: Fearful. Bonds: Job, Enemies, Guardian, Family. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Ribbles Fiddlefen, Male Gnome Adept 13
Small (3'7") Gnome, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 128 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 22 (+6)14 (+2) 12 (+1)13 (+1)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1000 gp. Alexandrite (800 gp). Black star sapphire (1600 gp). Silver pearl (50 gp). Chrysoprase (40 gp). Golden yellow topaz (800 gp). Black opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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