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NPC Generator

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Advanced [show]


Ar-Pratu Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a brown collared shirt and white pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His left hand appears badly burned and disfigured. His hair is long and red with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He has gleaming, smiling brown eyes.

Personality: He is overprotective of those who hire his services. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To protect his home; and to clean up the streets

Flaws: Shy, Disease. Bonds: Guardian, Nature. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Ar-Pratu Staurheim, Male Half-Orc Rogue 7
Medium (6'1") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 16 (+3)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Druidic, Draconic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. A roughly beaten golden orb (110 gp).


Social Check DCs


Hobart Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is knotted and matted. He has violet eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: When he was but 5 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Immigrant, Attractive. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Hobart Strongbones, Male Halfling Aristocrat 2
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Auran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1800 sp.


Social Check DCs


Windy Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his lavender fur down. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Windy embodies much of what other species detest in the Tabaxis. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Criminal record. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Windy Wind, Male Tabaxi Bard 7
Medium (5'4") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 200 gp. Tiger eye turquoise (5 gp). Black star sapphire (500 gp).


Social Check DCs


Ozyman Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 2'11" and wears just a red suit. He has a long golden beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the north to a Armorer, Ozyman learned a great deal about his father's area of expertise. He found a children's book about a Halfling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Armorer like his father before him.

Motivation: Further expansion of business; and a strong sense of loyalty to halfling people

Ideals: Artistic. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Ozyman Kettlewhistle, Male Halfling Expert 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and grey handkerchief worn on his right side. He is physically well-built. His yellow fur is unkempt and raggedy. His eyes are a pleasant amber.

Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his father.

History: Born in the west to a Shipwright, Aura learned a great deal about his father's area of expertise. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Shipwright for hire.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and further expansion of business

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aura Blossom, Male Tabaxi Paladin 12
Medium (5'10") Tabaxi, Neutral Good (CR 12)
Armor Class 13
Hit Points 87 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Arcana +5, Stealth +7
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 1000 gp. Sapphire pendant on gold chain (1500 gp). Carved bone or ivory statuette (50 gp). An abacus with copper, silver and gold markers (110 gp). Silver ewer (50 gp). Sapphire pendant on gold chain (1500 gp). Embroidered and bejeweled glove (4000 gp). Jeweled electrum ring (3000 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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