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Advanced [show]


Fonkin Offund, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear white tank tops with tan pants. He is an epitome of beauty. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Fonkin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a brothel owner, Fonkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end.

Ideals: Disciplined. Flaws: Hedonist, PTSD. Bonds: Attractive, Mentor. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Fonkin Offund, Male Gnome Warrior 7
Small (3'7") Gnome, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 53 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Athletics +3, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Zephan Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses well, typically a more casual-formal manner. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.

History: Zephan was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Selfish. Bonds: Attractive. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Zephan Anguish, Male Tiefling Warrior 10
Medium (6'10") Tiefling, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Goblin
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with blue socks and a vest with buckled shoes. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his black hair down. His eyes are brown and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Gifted, Artistic. Flaws: Antagonistic, Ugly. Bonds: Has a crush. Occupation: Bricklayer

Voice: Hissing voice

Attributes [hide]

Alex Beitz, Male Human Monk 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Jet (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mûzglob Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish chestnut hair is in a traditional bowl cut. His eyes are a pleasant blue.

Personality: Mûzglob hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and find a way to reverse the transformation of his sister

Ideals: Artistic, Entrepeneur. Bonds: Adventurer, Rich, Family. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Mûzglob Thackeray, Male Half-Orc Warlock 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vonbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and wears a fine chain shirt which he covers with green colored cloaks and clothing. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Vonbin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Vonbin hails from a village terrorized by dire rats. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Gifted. Flaws: Secretive. Bonds: Military, Enemies. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Vonbin Rumnaheim, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 86 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Insight +7, Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4

Possessions: 2000 gp. Rhodochrosite (9 gp). Coral (120 gp). Tourmaline (120 gp).


Social Check DCs

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