Wymar Wing, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He is physically well-built. His hair is blonde and very short. His gray eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Wymar lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Weaver. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and to unite with his brother
Flaws: Sensitive. Bonds: Family, Job, Nature, Adventurer. Occupation: Weaver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Vilberg Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better kind of golem.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Flaws: Disease, PTSD. Bonds: Poor, Adventurer, Criminal record. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 43 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1500 gp. Red-brown spinel (70 gp). Coral (70 gp). Tourmaline (70 gp).
Azdûsh Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His auburn hair is cut jaggedly and amateurishly. His eyes are green and beady.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Azdûsh was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppleby Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears professional attire. He wears his auburn hair down. His brown eyes peer out from beneath his top brown hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered north to less war torn lands. He inherited the family business which he has now maintained for 7 years.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Job, Slave. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 46 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: Fiery yellow corundum (1600 gp). Banded agate (6 gp). Amethyst (140 gp). Obsidian (6 gp). Tourmaline (140 gp). Iolite (20 gp). Peridot (20 gp). Moonstone (20 gp).
Adrik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love.
Ideals: Athletic, Philantrophist, Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Engraver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 2 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
