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NPC Generator

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Advanced [show]


William Hayes, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in brown turtlenecks beneath a green coat with grey slacks. He has a very tight haircut. His eyes are hazel and catlike.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Mentor, Rich, Military. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

William Hayes, Male Human Ranger 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)14 (+2) 8 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Smoky quartz (60 gp).


Social Check DCs


Kothûg Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tan trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His red hair is singed and shortened. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Merchant, his father struggled to pay the bills. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to clean up the streets

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: In love, Poor. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Kothûg Marlowe, Male Half-Orc Fighter 4
Medium (6'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 17 (+3)7 (-2) 14 (+2)11 (+0)
Skills Arcana +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 34000 sp.


Social Check DCs


Zûmug Morton, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and wears a fancy white suit. His long white hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Zûmug isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. A true patriot, Zûmug would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of western immigrants he idolized his father. His father was a soldier and died while he was still young. Zûmug was left his father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zûmug fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Impeccable, Fighting. Bonds: Attractive, Military, Immigrant, Criminal record. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Zûmug Morton, Male Half-Orc Aristocrat 3
Medium (6'5") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Sun Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a shield. His orange fur is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and many brigands want him driven away

Flaws: Shy, Antagonistic. Bonds: Attractive, Enemies, Job, Family. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Sun Of Wine, Male Tabaxi Rogue 17
Medium (5'10") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 52 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 17 (+3)15 (+2)
Skills Athletics +7, Insight +9
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +9

Possessions: 12000 gp. Peridot (20 gp). Fiery yellow corundum (500 gp). Aquamarine (800 gp). Amber (110 gp). Eye agate (16 gp). Tiger eye turquoise (16 gp). Aquamarine (800 gp). Obsidian (16 gp). Aquamarine (800 gp). Citrine (20 gp). Alexandrite (800 gp). Black pearl (800 gp). Black opal (500 gp). Moss agate (16 gp). Alexandrite (800 gp). Freshwater pearl (16 gp). Smoky quartz (20 gp). Coral (110 gp).


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. His head has been shaved. His hazel eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: Gerald hails from a village terrorized by giants. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now mingles about in high society.

Motivation: Revenge.

Flaws: Ugly, Terse, Selfish. Bonds: Rich, Immigrant, Enemies. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Gerald Everly, Male Human Expert 2
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp. Citrine (30 gp). 1 Masterwork Common Melee.


Social Check DCs

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