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Advanced [show]


Nirgel Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears many layers of old clothing at all times. He has a hunchback. His white hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: A skeptical and narcissistic man, Nirgel's first love is himself. His second love is also himself. He never wears the same outfit twice, unless he absolutely has to.

History: Nirgel lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His relatives are trying to arrange a marriage; and seeks redemption

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Family, Criminal record. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Nirgel Kindness, Male Tiefling Warrior 11
Medium (5'3") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 75 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)18 (+4)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6

Possessions: 3200 gp. Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seebo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his brown robe and has his hammer always slung over his shoulder. His hair is greying and his face has many wrinkles. He has brown eyes and a brown hat with a tan feather.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy, self-centered, vain, and jealous.

History: Seebo was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a stableman and was forced into it by his family

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic, Selfish. Bonds: Family. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Seebo Nucklestamp, Male Gnome Adept 11
Small (3'2") Gnome, Lawful Good (CR 11)
Armor Class 14
Hit Points 53 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp. Moonstone (60 gp). Violet garnet (900 gp). Banded agate (7 gp). Citrine (60 gp). Star ruby (1300 gp). Golden yellow topaz (900 gp). Obsidian (7 gp).


Social Check DCs


Immeral Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. He has moderate length red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Immeral's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the east, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Attractive, Immigrant, Religious, Military, Criminal record. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Immeral Dalanthan, Male Elf Barbarian 7
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 54 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Silent Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing red shirts, loose pants, and blazers most of the time. His gray fur is thinning but still full. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Silent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Silent. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Bonds: Attractive, Family, Nature, Criminal record. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Silent Thunder, Male Tabaxi Paladin 5
Medium (6'2") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills History +3, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Obsidian (4 gp). Moss agate (4 gp).


Social Check DCs


Brottor Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears silk and lounges about seductively. He has a long chestnut beard with little hanging trinkets. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently the stress of being a Bather has made it difficult for him to sleep.

Motivation: He is compelled to act according to his religious beliefs; and dwarven compassion

Flaws: Disease, Racist. Bonds: Attractive, Religious. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Brottor Holderhek, Male Dwarf Sorcerer 5
Medium (3'11") Dwarf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 400 gp. Eye agate (5 gp). Hematite (5 gp). Blue star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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