Fargrim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and chestnut with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His brown eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy, self-centered, vain, and jealous.
History: He got into the Assassin business at a young age. He helped his father out around the business and became quite the natural. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Expand his business; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 104 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 19 (+4) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 |
Possessions: 4000 gp. Silver pearl (80 gp). Star rose quartz (30 gp). Coral (80 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erevan Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy white suit. His hair is short and black. He has amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his writing dream.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Opinionated, Artistic. Bonds: Attractive, Poor, Criminal record, Mentor. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 123 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +7
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'3". He dresses well, wearing white shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a warhammer. He wears a colorful flower in his cinnamon fur. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.
History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and to end his boredom
Ideals: Joker, Gifted, Entrepeneur. Bonds: Attractive, Poor. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
William Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has styled his black hair well, parting it to the right. His fierce hazel eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.
History: William was born in the west. At a young age he loved to build and create. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Athletic, Professionalism, Persistence. Flaws: Mundane. Bonds: Criminal record. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Ignan, Goblin, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 200 gp.
Oriax Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His black hair is matted, messy, and big. His black eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Joker, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 18)
Armor Class 11
Hit Points 112 (18d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +9
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 |
Possessions: 1100 pp. Fire opal (900 gp). Alexandrite (300 gp). Peridot (70 gp). Malachite (6 gp). Carnelian (70 gp). Violet garnet (300 gp). Sard (70 gp). Hematite (6 gp). Emerald (900 gp). Lapis lazuli (6 gp). Deep blue spinel (300 gp). Fire opal (900 gp). Amber (90 gp). Lapis lazuli (6 gp). Rock crystal (70 gp). Chrysoprase (70 gp). Aquamarine (300 gp). Red-brown spinel (90 gp). Coral (90 gp). Red spinel (90 gp). White opal (900 gp). Tiger eye turquoise (6 gp). Alexandrite (300 gp). Alexandrite (300 gp). Deep green spinel (90 gp). Star ruby (900 gp). Blue quartz (6 gp). Obsidian (6 gp). Star rose quartz (70 gp). Red garnet (90 gp). Hematite (6 gp). Golden yellow topaz (300 gp). Freshwater pearl (6 gp). Tourmaline (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

