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NPC Generator

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Advanced [show]


Gûndza Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears bulky green painted plate armor. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a flapper bob. His blue eyes peer out from beneath his broad green hat.

Personality: He is extraordinarily eccentric. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Insane, Disease, Insomniac. Bonds: Slave, Religious. Occupation: Engraver

Voice: German accent

Attributes [hide]

Gûndza Barney, Male Half-Orc Aristocrat 7
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Laucian Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple white robe with tan stripes complete with hood. His hair is long and red with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and a deep hatred of drow

Ideals: Optimist, Philantrophist. Bonds: Criminal record, Family, Enemies. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Laucian Ariessus, Male Elf Barbarian 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Mogg Lincoln, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright golden hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting. Flaws: Secretive. Bonds: Rich. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Mogg Lincoln, Male Half-Orc Bard 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp. Black opal (1000 gp).


Social Check DCs


Therai Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his monstrous two handed axe, and carries monstrous two handed axes. He keeps his chestnut hair in a flapper bob. He has gleaming, smiling black eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Architect and was forced into it by his family.

Ideals: Fighting, Joker. Bonds: Family, Slave. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Therai Merit, Male Tiefling Adept 2
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp. 1 Healer’s kit.


Social Check DCs


Tree Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his lavender fur up. He has a dull look in his green eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.

History: Sold as a small child to a wizard, Tree was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Adventurer, Mentor. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Tree Candle, Male Tabaxi Warlock 5
Medium (6'8") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp.


Social Check DCs

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