Halimath Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. He keeps his golden hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his father.
History: His mother raised him in a mountain cabin. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural elven artifacts is his passion
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Nature, Adventurer. Occupation: Brewer
Voice: French accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Silver pearl (70 gp). Sard (80 gp).
Beast In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He sports a flattop fur cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and to clean up the streets
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Guardian, Adventurer. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 75 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Solid gold idol (500 gp). Jeweled anklet (1000 gp). Black velvet mask with numerous citrines (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Old masterpiece painting (1400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (1900 gp). Sapphire pendant on gold chain (1900 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Jeweled electrum ring (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gorbundus Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His crest is short and bronze. His gold eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: His religion dominates his actions; and he's looking for his big break
Ideals: Joker. Bonds: Immigrant, Rich, Religious, Adventurer. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Adam Graham, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears just a grey suit. His hair is red and very short. His brown eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adam took refuge in the large cave and found the beat up rapier and armor he uses now. After a long history of fighting, Adam and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Poor, Nature. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp. Brass mug with jade inlays (100 gp).
Aura Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his orange fur. His eyes are a pleasant blue.
Personality: He dislikes all the random violence that takes place in the west. He pushes his goals aggressively. He is also a coward if confronted.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: He feels threatened by others.
Ideals: Pacifist. Flaws: Fearful, Antagonistic. Bonds: Poor, Attractive. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 30000 cp. Rhodochrosite (8 gp). Moonstone (80 gp). Brown-green garnet (70 gp). Smoky quartz (80 gp). 1 Holy water. 3 Acid flasks. 3 Antitoxin. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
