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NPC Generator

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Advanced [show]


Guy Reid, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is lengthy and is close to two feet long. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Weaver profession.

History: Born in the south to a Guard, Guy learned a great deal about his mother's area of expertise. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Guy began to lead the lost caravan. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Guy Reid, Male Human Warlock 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 60 gp.


Social Check DCs


Bathin Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His long dark red hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: Bathin wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Bathin lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: His relatives are trying to arrange a marriage; and a strong sense of loyalty to tiefling people

Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: Poor, Job, Family. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Bathin Haunted, Male Tiefling Aristocrat 8
Medium (6'9") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 160 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze, and he perpetually has his whip ready. He wears a colorful flower in his red hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Alberich Loderr, Male Dwarf Warlock 5
Medium (4'4") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)15 (+2) 18 (+4)12 (+1)
Skills Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man dresses in violet turtlenecks beneath a grey coat with green slacks. His blue hair is thinning but still full. His black eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Optimist. Bonds: Poor, Adventurer, Religious, Mentor. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Mamnen Lithe, Male Tiefling Monk 14
Medium (5'7") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 104 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 9 (-1)17 (+3)
Skills Persuasion +8, Religion +7
Senses Passive Perception 9
Languages Common, Aquan, Celestial
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large violet jacket. He has dyed his greying golden hair a little too much giving a sharp golden color. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Fonkin studied abroad. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Rich, Family. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fonkin Loofollue, Male Gnome Commoner 14
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 49 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. Eye agate (14 gp). Black pearl (900 gp). Bloodstone (30 gp). Lapis lazuli (14 gp). Obsidian (14 gp). Coral (140 gp). Deep green spinel (140 gp). Sard (30 gp). Emerald (700 gp). 1 Medium magic item.


Social Check DCs

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