Nadarr Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is renowned for his bright blue suits and hats. His whole body is exceptionally muscular. He wears a feathered hat to hide his balding. His eyes are red.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Athletic, Gifted, Fighting. Bonds: Immigrant, Rich, Job. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
Gorbundus Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright pastel suits and hats. He wears a broad hat to cover his moderate length blue crest. His gold eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments
History: He was born in the west. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Guardian, Adventurer. Occupation: Cook
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
Lamlis Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His hair is greying and his face has many wrinkles. His fierce amber eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Lamlis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 7 years old his parents immigrated from the east. Lamlis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant, Adventurer. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Ulfgar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. His hair is red and curly. He has gleaming, smiling hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 27 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 18 (+4) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Masterwork Common Ranged Weapon.
Elaim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a blue vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is cut short. He has gleaming, smiling blue eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Elaim took refuge in the old dungeon and found the beat up halberd and armor he uses now. He was granted necromantic powers by his dying brother.
Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Laborer
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 5000 cp. Citrine (20 gp). Freshwater pearl (6 gp). 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
