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NPC Generator

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Advanced [show]


Paymon Glee, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He wears his brown hair up. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Addict, Shy, Fearful. Bonds: Poor. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Paymon Glee, Male Tiefling Expert 3
Medium (5'2") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Thunderstones. 3 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Dynamic Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He has a moderate pudge and is not very fit. He wears a broad hat to cover his moderate length lavender fur. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Navigator again; and he feels kind of lost in life

Flaws: Shy, Mundane, Depressed. Bonds: Religious, Job. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Dynamic Timber, Male Tabaxi Fighter 3
Medium (5'4") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)9 (-1) 16 (+3)17 (+3)
Skills Intimidation +5, Survival +5
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Flogg Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a brown collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a hunchback. He sports a flattop hair cut. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. Flogg was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Flogg Wesley, Male Half-Orc Fighter 2
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1 Backpack.


Social Check DCs


Baradad Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting white shirt and pants. He sports a flattop crest cut. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Slave. Occupation: Server

Voice: Speaks with back of mouth

Attributes [hide]

Baradad Kerrhylon, Male Dragonborn Commoner 7
Medium (6'1") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 90 pp. Banded agate (12 gp). White opal (900 gp).


Social Check DCs


Uthemar Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He has a large brown mantle and cape that has been intricately interwoven into his black robe. He has a hunchback. He has styled his red hair well, parting it to the left. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: He was born in a small island village. Cursed with a spirit at a very young age, Uthemar has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease, Impulsive. Bonds: Nature. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Uthemar Erenaeth, Male Elf Wizard 12
Medium (4'10") Elf, Neutral Good (CR 12)
Armor Class 14
Hit Points 21 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills Religion +5, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2000 gp. Jeweled gold crown (7000 gp). Old masterpiece painting (2400 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Old masterpiece painting (2400 gp). A small bag of saffron. (100 gp). Old masterpiece painting (2400 gp).


Social Check DCs

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