Seven Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a brown suit. He has yellow fur. His eyes are yellow.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.
History: Seven was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: He is content; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Job, Mentor. Occupation: Performer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4
Possessions: 900 gp. 1 Minor magic item.
Anverth Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He tends to wear a large green jacket. He has moderate length silver hair. His hazel eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Halfling, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Hourglass. 1 Masterwork Musical instrument. 1 Disguise kit.
Kipper Beren, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Kipper isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered dancing. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Silver comb with moonstones (900 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Adrik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, black shirt, and violet tie. He is physically well-built. His brown hair is long and unkept. This violet eyed westerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Roofer. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a brothel owner, Adrik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly. Bonds: Job, Adventurer, Mentor, Enemies. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp. 1 Banded mail.
Warryn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears white leather gloves, a white jacket, and tight pants. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Brewer, Warryn learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Brewer.
Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage
Flaws: Insane. Bonds: Attractive, Nature, Family, Job. Occupation: Brewer
Voice: German accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran, Draconic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.
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