Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his gray fur in a pixie cut. His copper eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in a small plains village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: He's attracted to the PC; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Disciplined. Bonds: Rich, Nature, Job, Has a crush. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 7)
Armor Class 14
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Forcas Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears an entirely brown suit with tan socks and a vest with buckled shoes. He sports a flattop hair cut. His white eyes dart from person to person.
Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: He served in the navy to pay for his family's outstanding loans. Forcas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Forcas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.
Motivation: To be a Miller again.
Flaws: Impulsive. Bonds: Poor, Job, Military, Criminal record. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 18 (+4) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2900 sp.
Nimble Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his gray fur well, parting it to the right. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can't help but pocket interesting objects he comes across
History: His mother raised him in a mountain cabin. His childhood dream was to be a Bather, but he was a colossal failure. He has achieved small success as a Sage.
Motivation: A need for knowledge about a nearby landmark; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy. Bonds: Adventurer, Criminal record, Nature, Job. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 20 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fonkin Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" western man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and very short. He has several tiny jet earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Rich, Religious. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 15000 cp.
Ozyman Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears his blonde hair up. His fierce green eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a wizard, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Flaws: Insomniac, Addict. Bonds: Attractive, Mentor, Military. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 900 gp. Moss agate (4 gp). Bloodstone (70 gp). Sardonyx (70 gp). Aquamarine (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!