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Advanced [show]


Anselm Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red tunic with tan highlights, and long blue pants that bunch up around his shoes. He wears his auburn hair up in a very large beehive style do. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Anselm was born on a far southern desert where he grew up under the tutelage of his father, an expert Blacksmith. He has never given up on his dancing dream.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Artistic. Bonds: Attractive, Military, Rich, Immigrant. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Anselm Sherwood, Male Human Expert 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Terran, Gnome, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 800 gp. Deep blue spinel (1300 gp). Obsidian (10 gp). Azurite (10 gp). 1 Minor magic item.


Social Check DCs


Gunter Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His eyes are blue and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He seems to be bored by most things; and he feels threatened by others

Flaws: Shy, Fearful, Mundane. Bonds: Nature, Enemies. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Gunter Wasanthi, Male Half-Elf Cleric 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Nature +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. White opal (600 gp). Malachite (15 gp). 1 Minor magic item.


Social Check DCs


Rangrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He wears a Stetson hat to hide his balding. His eyes are likewise gray. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.

History: Rangrim was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Dyer job and began his own company from there.

Motivation: He has passion for adventuring and risk.

Ideals: Professionalism. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Rangrim Bigtoe, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 120 pp.


Social Check DCs


Gilthur Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in a clean brown cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. He has a long silver beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Blacksmith business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Dwarven people; and to be a healer again

Ideals: Justice. Flaws: Shy, Racist. Bonds: Job, Debt. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Gilthur Strongheart, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 50 gp. Black pearl (400 gp). White pearl (70 gp).


Social Check DCs


Dworic Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His black hair is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Dworic grew up listening to his father's many stories. After coming to the age of reason, Dworic took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Dworic Aranore, Male Dwarf Warlock 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)17 (+3) 9 (-1)11 (+0)
Skills Intimidation +2, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Ignan, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 290 gp.


Social Check DCs

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