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Advanced [show]


Marbas Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears light armors faded through time and improper care. His red hair has been sun bleached extensively. His eyes are likewise white.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. Marbas was born on a far northern island where he grew up under the tutelage of his father, an expert Mercenary. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Marbas Righteous, Male Tiefling Sorcerer 2
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 60 gp.


Social Check DCs


Delg Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man typically wears blue cloth garments or leather armor. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and violet eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Bellfounder mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Delg Helcral, Male Dwarf Fighter 11
Medium (4'3") Dwarf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 107 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Deception +6, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 800 gp. Moss agate (10 gp). Moonstone (50 gp). Rich purple corundum (800 gp). Banded agate (10 gp). Violet garnet (1300 gp). Deep blue spinel (1300 gp). Red spinel (160 gp). Smoky quartz (50 gp).


Social Check DCs


Adran Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black tunic with white highlights, and long red pants that bunch up around his shoes. He has no hair. He has green eyes and a black hat with a white feather.

Personality: Adran wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: Adran was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Disciplined, Professionalism, Persistence. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Adran Ray, Male Half-Elf Sorcerer 9
Medium (5'1") Half-Elf, True Neutral (CR 9)
Armor Class 13
Hit Points 7 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)14 (+2) 9 (-1)11 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Ignan, Terran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Camden, Male Human [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the east, but his parents moved at a very young age to the south. Like his father and his sister before him, after school he went straight into learning to become a Miner. He then took over the family business and is one of the better Miner for hire.

Motivation: To protect his home; and wants to open a new tavern

Flaws: Forgetful. Bonds: Guardian, Immigrant, Job. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Anthony Camden, Male Human Fighter 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 8 (-1)14 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2 Antitoxin.


Social Check DCs


Snafû Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. He has a moderate pudge and is not very fit. He has shaved his head bald. His brown eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born at the edge of vast plains. A gifted student he started as a Stableman, but he got bored and became a Glassblower. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of orcs; and further expansion of business

Ideals: Fighting, Joker. Bonds: Enemies, Nature, Job. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Snafû Gentry, Male Half-Orc Rogue 14
Medium (6'5") Half-Orc, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 72 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Deception +6, Investigation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 3000 gp. Amethyst (80 gp). Onyx (40 gp). Chrysoberyl (80 gp).


Social Check DCs

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