Charles Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a white coat over a red low-cut shirt, and a broad hat upon his head. His hair is white and curly. He wears an eyepatch.
Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Opinionated, Artistic. Flaws: Ugly, Disease, Insomniac. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 67 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome, Ignan
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 700 pp. Sard (50 gp). Freshwater pearl (14 gp). Jade (150 gp). Star rose quartz (50 gp). Lapis lazuli (14 gp). Blue quartz (14 gp). Brown-green garnet (150 gp). Violet garnet (1200 gp). Aquamarine (1200 gp). Tiger eye turquoise (14 gp). Moonstone (50 gp). Star rose quartz (50 gp). Fiery yellow corundum (1100 gp). Red-brown spinel (150 gp). Banded agate (14 gp). Black pearl (1200 gp). Emerald (1100 gp). White pearl (150 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zûmug Sharps, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Half-Orc culture. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Zûmug was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a strong sense of loyalty to half-orc people
Flaws: Racist, Depressed. Bonds: Attractive, Criminal record, Poor. Occupation: Soapmaker
Voice: Whispers
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Bathin Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light grey in addition to tight pants. He is muscular with a powerful set of arms. His black hair is matted, messy, and big. His gold eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.
History: The child of a Barkeep, who enjoyed hunting, Bathin was taken on many hunting expeditions. Bathin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Akmen Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He dresses like a well dressed Servant does. His whole body is exceptionally muscular. He wears a colorful flower in his dark red hair. His black eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east to a Servant, Akmen learned a great deal about his father's area of expertise. Through the years after Akmen was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Akmen's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant, Attractive. Occupation: Servant
Voice: Slurs words
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 12)
Armor Class 13
Hit Points 31 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Rose (20 gp). Golden pearl (140 gp). Smoky quartz (20 gp). Black pearl (700 gp).
Morthos Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and blue handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His dark red hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morthos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morthos. He left for the east, certain he would find work there.
Motivation: To end his boredom; and to find somewhere to settle down
Flaws: Disease, Mundane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 17)
Armor Class 9
Hit Points 76 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Goblin, Druidic
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1100 pp. Aquamarine (1600 gp). Pink diamond (7000 gp). Black pearl (1600 gp). Azurite (8 gp). Golden yellow topaz (1600 gp). Malachite (8 gp). Moss agate (8 gp). Alexandrite (1600 gp). Star ruby (1200 gp). Eye agate (8 gp). Red garnet (130 gp). Fire opal (1200 gp). Black opal (1200 gp). Rich purple corundum (1200 gp). Carnelian (50 gp). Onyx (50 gp). Fire opal (1200 gp). Rich purple corundum (1200 gp). Coral (130 gp). Alexandrite (1600 gp). Carnelian (50 gp). Deep green spinel (130 gp). Citrine (50 gp). Blue star sapphire (1200 gp). Bloodstone (50 gp). Blue sapphire (1200 gp). Deep green spinel (130 gp). Banded agate (8 gp). Violet garnet (1600 gp). White opal (1200 gp).
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