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NPC Generator

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Advanced [show]


Darrak Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy blonde beard and wild blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Bellfounder business at a young age. When Darrak reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found.

Flaws: Ugly. Bonds: Job, Adventurer, Military, Family. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Darrak Lutgehr, Male Dwarf Bard 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 200 sp.


Social Check DCs


Drogo Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: To settle down with his crush; and to share knowledge with the world

Ideals: Philantrophist, Logical, Gifted. Bonds: Slave, Attractive. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Melancon, Male Half-Elf Sorcerer 5
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 700 gp.


Social Check DCs


Frederick Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a top hat to hide his balding. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. A gifted student he started as a Bellfounder, but he got bored and became a Laborer. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern.

Bonds: Attractive, Religious, Adventurer, Poor, Job. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Frederick Selevarun, Male Half-Elf Commoner 1
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnoll, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Azurite (9 gp).


Social Check DCs


Diggory Crawford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has done his best to style his silver hair to look like a famous performer. He has a dull look in his green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His job bores him to no end. He has decided to make it more interesting.

History: Diggory hails from a village terrorized by illithids. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hasn't been sleeping well lately.

Motivation: A rival would like him out of the picture; and revenge

Flaws: Insomniac. Bonds: Attractive, Adventurer, Criminal record, Enemies. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Diggory Crawford, Male Human Warlock 7
Medium (5'11") Human, Lawful Evil (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 100000 cp. Silver pearl (60 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many grey ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy silver beard and wild silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born in the north to a Brewer, Pallabar learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: Wants to open a new tavern.

Flaws: Insomniac, Shy. Bonds: Rich, Enemies, Job, Immigrant. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Pallabar Nucklestamp, Male Gnome Ranger 14
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 81 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Medicine +8, Survival +8
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 4000 gp. Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (100 gp). Gold cup set with emeralds (2000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (4000 gp). Silver chalice with lapis lazuli gems (100 gp). 1 Medium magic item.


Social Check DCs

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