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NPC Generator

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Advanced [show]


Arnold Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a crossbow on his belt. He has a penchant for wearing a ring with an oversized jet on his right hand. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Selfish, Fearful. Bonds: Rich. Occupation: Laborer

Voice: German accent

Attributes [hide]

Arnold Ray, Male Half-Elf Wizard 1
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 18 (+4)8 (-1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp.


Social Check DCs


Amnon Death, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. His hair is black and very short. He has several tiny topaz earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Disciplined. Bonds: Attractive, Rich, Immigrant, Mentor. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Amnon Death, Male Tiefling Commoner 5
Medium (6'8") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 8 (-1)17 (+3)
Skills History +4, Intimidation +6
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp. Star rose quartz (30 gp).


Social Check DCs


Gomory Payton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a black scarf. He has a long black beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Herbalist, who enjoyed hunting, Gomory was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable, Justice. Bonds: Attractive, Nature, Criminal record. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Gomory Payton, Male Human Rogue 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)18 (+4) 9 (-1)13 (+1)
Skills Insight +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Abyssal, Halfling, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Arannis Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many white ritualistic tattoos. He wears just a grey suit. His brown hair is lengthy and is close to two feet long. His violet eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Elven compassion; and further expansion of business

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Religious, Job. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Arannis Eathalena, Male Elf Commoner 2
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)17 (+3) 16 (+3)8 (-1)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Druidic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Radomir Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this southern man wears pastel trousers with black and white striped suspenders. He wears various colorful collared shirts. His auburn hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Radomir took refuge in the large cave and found the beat up sword and armor he uses now. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Nature. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Radomir Smoothhands, Male Halfling Cleric 15
Small (3'2") Halfling, True Neutral (CR 15)
Armor Class 16
Hit Points 110 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 14 (+2)18 (+4) 11 (+0)11 (+0)
Skills Arcana +9, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Orc, Abyssal, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 6000 gp. Black pearl (300 gp). Rich purple corundum (800 gp). Lapis lazuli (7 gp). Rock crystal (50 gp). Jasper (50 gp). Onyx (50 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). Blue sapphire (800 gp). Rock crystal (50 gp). Coral (40 gp). Deep blue spinel (300 gp). Amber (40 gp). Malachite (7 gp). Chalcedony (50 gp). Eye agate (7 gp). Chrysoberyl (40 gp). Golden yellow topaz (300 gp). Sard (50 gp). Silver pearl (40 gp). 1 Medium magic item.


Social Check DCs

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