Qemuel Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He is portly but not overly obese. His hair is short and brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with writing.
History: When he was but 4 years old his parents immigrated from the east. His first spouse was a Sage, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Immigrant, Family. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 380 gp. 1 Half-Plate.
Kody Bradly, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His eyes are green and catlike.
Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.
History: A powerful necromancer made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Impeccable. Flaws: Insane, Fearful. Bonds: Religious, Mentor, Job. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 130 gp. Banded agate (7 gp).
Sindri Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, brown cloak. His auburn hair is knotted and matted. This violet eyed easterner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth he was tutored by a cruel and relentless mentor. Sindri abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Insomniac. Bonds: Mentor, Adventurer. Occupation: Priest
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 51 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 19 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Fabien Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in earthy colors with a white and yellow handkerchief worn on his right side and is in decent physical shape. His silver hair is kept up in a ponytail inside a Stetson hat. He wears an eyepatch.
Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A strong sense of loyalty to Gnomish people; and a rival would like him out of the picture
Ideals: Gifted, Professionalism. Flaws: Ugly, Racist. Bonds: Poor, Criminal record. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 29 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Marbas Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His chestnut hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Marbas was raised in a hard working conservative environment. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to be a beggar again
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Mason
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 16)
Armor Class 14
Hit Points 123 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Brass mug with jade inlays (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!