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Advanced [show]


Gimgen Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is long and golden with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: Gimgen lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Flaws: Ugly, Insane, Fearful. Bonds: Poor, Family. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Gimgen Frostbeard, Male Dwarf Wizard 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 140 gp.


Social Check DCs


Pijjirik Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a green coat over a blue low-cut shirt, and a feathered hat upon his head. His copper crest, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with music.

History: Born to a pair of adventurers, Pijjirik grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Emotional. Bonds: Adventurer, Religious. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Pijjirik Ghaallixirn, Male Dragonborn Barbarian 18
Medium (6'7") Dragonborn, Neutral Good (CR 18)
Armor Class 12
Hit Points 146 (18d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 15 (+2)19 (+4)
Skills Athletics +9, Persuasion +10
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +10

Possessions: 1400 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Arnold Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. He keeps his long silver hair kept up in a rat tail. His fierce brown eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Arnold Skelton, Male Human Fighter 2
Medium (5'11") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Zephan Flair, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears white cloth garments or leather armor. His hair, while still mostly red, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Secretive, Disease. Bonds: Criminal record, Rich. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Zephan Flair, Male Tiefling Ranger 5
Medium (6'3") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)16 (+3) 10 (+0)17 (+3)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Blorg Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak, and he perpetually has his whip ready. His golden hair is unkempt and raggedy. He has a dull look in his hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.

History: Born in the west to a Banker, Blorg learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Poor, Adventurer, Job. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Blorg Allerton, Male Half-Orc Expert 2
Medium (6'2") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp.


Social Check DCs

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