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Zaffrab Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large green jacket. His tied-back hair is blonde. His eyes, though not visible through his cowl, are amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich southern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job; and wishes to resurrect an old love

Flaws: PTSD. Bonds: Adventurer, In love, Rich, Job. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zaffrab Shadowcloak, Male Gnome Cleric 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Just what you see.


Social Check DCs


Akmen Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tan leather gloves, a tan jacket, and tight pants, and sports empty pouches on his belt. His red hair is long and unkept. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: Akmen lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Akmen took refuge in the ruined castle and found the beat up warhammer and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Family, Nature. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Akmen Virtue, Male Tiefling Ranger 3
Medium (6'7") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Vlorn Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Halfling conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Racist. Bonds: Rich. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Vlorn Whispermouse, Male Halfling Aristocrat 8
Small (3'3") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 47 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 16 (+3)10 (+0)
Skills Acrobatics +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6

Possessions: 600 gp. A delicate brass dragon egg (40 gp). Solid gold idol (800 gp).


Social Check DCs


Bûbol Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man wears an entirely green suit with violet socks and a vest with buckled shoes. His clothes are grease stained in places. He wears his hair in dreadlocks. This blue eyed easterner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: When he was but 6 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: A deep hatred of dire rats.

Flaws: Antagonistic, Insane. Bonds: Poor, Immigrant, Enemies. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Bûbol Wheatley, Male Half-Orc Ranger 17
Medium (6'1") Half-Orc, Neutral Good (CR 17)
Armor Class 11
Hit Points 68 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)7 (-2) 9 (-1)17 (+3)
Skills Insight +5, Nature +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 4000 gp. Deep blue spinel (900 gp). Bloodstone (50 gp). Onyx (50 gp). Amber (80 gp). Moss agate (9 gp). Star ruby (1300 gp). Freshwater pearl (9 gp). Golden yellow topaz (900 gp). Tiger eye turquoise (9 gp). Chalcedony (50 gp). Eye agate (9 gp). Chrysoberyl (80 gp).


Social Check DCs


Gimurt Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. With bright red hair and a scraggly beard. His eyes are blue and he is always smoking a pipe.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He comes from a rich northern family. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Gifted, Logical. Bonds: Criminal record, Rich. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Gimurt Bigtoe, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 20 (+5)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). A roughly beaten golden orb (130 gp). 1 Masterwork Common Melee.


Social Check DCs

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