Ethereal In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his shortspear ready. He wears a colorful flower in his brown fur. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Ethereal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Military. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Alexandrite (1200 gp). Emerald (700 gp). Fiery yellow corundum (700 gp).
Elaim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears baggy violet pantaloons and a grey scarf. He is bald on top and has large black tufts of hair around his ears. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born in a small mountains village. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Nature, Family. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +2
Possessions: Tourmaline (100 gp).
Dalgal Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. His hair is brown, silky, and of moderate length. His gray eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Dalgal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Brewer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Disease, Hedonist. Bonds: Attractive, Poor. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 sp.
Hagren Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear brown pants and tee shirts. He wears a feathered hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Optimist. Flaws: Addict. Bonds: In love, Slave, Debt. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 12000 sp.
Hunter Barney, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears just a tan suit. His head has been shaved. His brown eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of dire rats once and for all.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: He wants revenge against dire rats; and a strong sense of loyalty to human people
Flaws: Ugly, Antagonistic, Racist. Bonds: Enemies, Mentor. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
