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NPC Generator

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Advanced [show]


Krûk Bradford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his red hair well, parting it to the right. His hazel unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Attractive, Military. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Krûk Bradford, Male Half-Orc Druid 13
Medium (6'8") Half-Orc, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 81 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655443

Possessions: 2000 gp. Zircon (60 gp). Azurite (12 gp). Malachite (12 gp). Blue quartz (12 gp). Violet garnet (400 gp). Chalcedony (60 gp). Malachite (12 gp). Citrine (60 gp). Coral (90 gp). Aquamarine (400 gp). Amethyst (90 gp). Peridot (60 gp). 1 Medium magic item.


Social Check DCs


Azzakh Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red crest is kept up in a ponytail inside a feathered hat. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a font of random trivia from the lore and stories he has discovered

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Bonds: Mentor, Immigrant. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Azzakh Akambherylliax, Male Dragonborn Bard 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 15000 sp. Violet garnet (600 gp). Fire opal (1600 gp). Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Moon Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a feathered hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Moon lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Locksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Flaws: Ugly, Addict, Secretive. Bonds: Poor, Family. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Moon Shoe, Male Tabaxi Adept 11
Medium (5'11") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 82 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Arcana +6, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 900 gp.


Social Check DCs


Elaim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He wears his chestnut hair up in a very large beehive style do. His blue eyes peer out from beneath his small white hat.

Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Elaim took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor.

Bonds: Attractive, Poor, Immigrant, Job, Has a crush, Nature. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Elaim Steelfist, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. 1 Good lock.


Social Check DCs


Dimble Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His hair is golden and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Dimble Waggletop, Male Gnome Rogue 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs

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