Nim Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, green shirt, and red tie. He has dyed his greying golden hair a little too much giving a sharp golden color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Nim was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He now owns his own business.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Adventurer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Cask Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his trident ready. His black fur is greasy and uncared for. His thin eyebrows rest above his beady amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Architect mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Cask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Darkwood Buckler.
Thomas Stafford, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a grey vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.
History: He got into the Shepherd business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He now owns his own business.
Motivation: To be a Fisher again; and he is unsatisfied with his job
Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 110 gp. Red spinel (40 gp).
Erky Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. His skin is fair and his fingers are delicate and long. His tied-back hair is silver. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Erky is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast mountains. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He has been saving his money to try and buy his brother's freedom.
Motivation: He's looking for his big break; and to reunite with his absent mother
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Family, Nature, Adventurer. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Erias Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue coat over a black low-cut shirt, and a Stetson hat upon his head. His long chestnut hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Erias was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he is greedy
Ideals: Justice. Bonds: Job, Adventurer, Guardian, Rich. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 260 gp.
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Their contribution stands as a beacon of hope for all adventurers!