Delebean Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His red hair is long and unkept. His ears are large.
Personality: Delebean is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: He was born in a small mountains village. His family was turned out during the war. He and his family wandered east to less war torn lands. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Hedonist, PTSD. Bonds: Nature. Occupation: Painter
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 76 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 1000 gp. Gold and topaz bottle stopper cork (1800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled gold crown (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver comb with moonstones (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp).
Hadarai Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears just a tan suit. He is portly but not overly obese. His long blonde hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. He takes great joy in being the best Shipwright in town.
History: Hadarai hails from a village terrorized by gnolls. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Shipwright, and he later adopted a second daughter.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Job, Enemies, Family. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 17000 cp. 1 Minor magic item.
Calcitro Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 60 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Auran, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. Tourmaline (120 gp). Black pearl (500 gp). Chalcedony (40 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Aloro, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes peer out from beneath his feathered brown hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the north to a Bather, Halimath learned a great deal about his father's area of expertise. Halimath was born on a far northern desert where he grew up under the tutelage of his father, an expert Bather. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Attractive, Job, Immigrant. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 28 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: Tourmaline (50 gp). Aquamarine (200 gp). Malachite (6 gp). 1 Minor magic item.
Robert Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a black costume with the symbols of magic on his torso. His black hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a giants raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against giants
Flaws: Secretive. Bonds: Attractive, Religious, Enemies. Occupation: Cook
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1600 gp. Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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