Borun Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze. He keeps his chestnut hair in a flapper bob. His violet eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.
History: Borun was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Lazy. Bonds: Rich, Family. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 600 gp.
Olunt Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His red hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Olunt was raised in a hard working conservative environment. He has had some formal painting training, and achieved minor success. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Criminal record, Job. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Abyssal, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Orryn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His white hair is cut jaggedly and amateurishly. His eyes are brown and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He uses divination through singing.
History: He was born in the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 47 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 21000 sp.
Darrak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his brown hair in a pixie cut. His eyes are amber and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He plays an instrument quite well.
History: Darrak lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered poetry. Days after completing his studies, news broke out that his hometown was attacked by orcs. Darrak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He feels the way he acts is they only way to get by in the world; and to unite with his brother
Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Layabout
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
Mogg Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a worn and beaten armor. His hair is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the west to a Herbalist, Mogg learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's in love; and he has decided he is irredeemable
Flaws: Antagonistic. Bonds: Adventurer, Job, Criminal record, Has a crush. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 33 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Orc, Dwarven
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. Old masterpiece painting (2200 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp).
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