Heskan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his shield, and a wedding ring on his right hand. His crest is greying and his face has many wrinkles. His gold eyes peer out from beneath his top brown hat.
Personality: He is irascible and easily irritated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He is a Jackalwere in disguise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now travels the world, in search of power and loot.
Motivation: Find a way to reverse the transformation of his brother; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: In love, Family, Adventurer. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Goblin
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp.
Adam Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. With bright black hair and a scraggly beard. His gray eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also is a firm believer in the manly ideal.
History: Adam was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold dragon comb with red garnet eye (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Masterwork Thieves’ tools. 1 Good lock. 1 Magnifying glass.
Chad Petrie, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears just a blue suit. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a small toy that he constantly fidgets with.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Chad has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He has comitted a past crime that haunts him to this day; and to get a good night's sleep
Flaws: Addict, Disease, Insomniac. Bonds: Attractive. Occupation: Mayor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 100 gp. Aquamarine (700 gp). Jade (50 gp).
Ildrex Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His broad hat is riddled with cuts and holes. He has several tiny topaz earrings on each ear.
Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ildrex took refuge in the ruined castle and found the beat up rapier and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's attracted to the PC; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Rich, Has a crush, Nature. Occupation: Soapmaker
Voice: Italian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp.
Fargas Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His white hair, when down, is lengthy. His fierce gray eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Fighting. Flaws: PTSD. Bonds: Military, Guardian. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 33000 sp. Deep blue spinel (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
