Ugarth Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears yellow leather gloves, a yellow jacket, and tight pants. His golden hair is cut jaggedly and amateurishly. His eyes are green and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Weaver for hire.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Fighting. Bonds: Job, Attractive, Nature, Adventurer. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp. Azurite (12 gp). Amber (70 gp). Lapis lazuli (12 gp). 1 Simple lock. 1 Spyglass. 1 Masterwork manacles.
Laucian Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy black suit. His chestnut hair, when down, is lengthy. He has hazel eyes and a black hat with a tan feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Unemployed
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnoll, Terran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Medrash Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He carries with him a set of scimitars on his belt, each one with a aquamarine on the hilt. His gold crest is kept up in a ponytail inside a deerstalker hat. His gold unseeing eyes seem to look past you.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Medrash was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Crown-heir
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 77 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Draconic
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Solid gold idol (600 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver chalice with lapis lazuli gems (60 gp). Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Mozikth Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and blue workpants. His shirt is violet, and he wears a heavy blue leather apron most of the time. He has moderate length green crest. His eyes are likewise red. His teeth are white and perfect.
Personality: Mozikth wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His religion dominates his actions.
Ideals: Disciplined, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Interpreter
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damien Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He wears his brown hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south to a Architect, Damien learned a great deal about his mother's area of expertise. Damien was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Architect. He has drifted from career to career and currently works as a Architect.
Motivation: Sabotage a competitor; and he wants to get laid
Ideals: Philantrophist. Bonds: Job, Immigrant, Has a crush. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 29 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Gnoll, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!