Cairn Random, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a robe, a symbol of the sun god around his neck, and a sword on his belt. His white hair is heavily combed to the left. His red unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Cairn has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Philantrophist. Flaws: Disease, Ugly. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 42 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Brass mug with jade inlays (300 gp). Solid gold idol (300 gp). Brass mug with jade inlays (300 gp). A silver and pearl hairclip (20 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.
Aust Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a yellow coat. With bright silver hair and a scraggly beard. His violet unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fletcher father left him crippled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to prove his worth to the world
Ideals: Athletic, Joker. Flaws: Disease, Impulsive, Insomniac. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 4000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Breastplate. 1 Full Plate.
Gerard Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man likes to wear ponchos typically of a light brown in addition to tight pants. His silver hair is knotted and matted. His blue eyes peer out from beneath his feathered brown hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gerard was raised in a hard working conservative environment. He dropped out of school before completing his studies. He struck the Apothecary job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a apothecary and was forced into it by his family
Ideals: Athletic, Logical, Fighting. Bonds: Family, Rich, Job. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 59 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2100 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). 1 Minor magic item. 1 Minor magic item.
Theriatis Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is long and auburn with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: He comes from a rich western family. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has worked as a Dilettante like his mother before him.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Bonds: Rich, Job, Adventurer, Immigrant, Enemies. Occupation: Dilettante
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 140 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant, Aquan
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 600 pp. Rhodochrosite (10 gp). Smoky quartz (80 gp). Freshwater pearl (10 gp). Deep blue spinel (1100 gp). Red garnet (80 gp). Pink pearl (80 gp). Alexandrite (1100 gp). 1 Medium magic item.
Alexandre Clayton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his blonde hair up. His brown unseeing eyes seem to look past you.
Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born several months after his mother was called into army service. Cursed with lycanthropy at a very young age, Alexandre has worked very hard to control his curse. He was granted necromantic powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Religious, Military. Occupation: Fortune-teller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 32 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Large well-done wool tapestry (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
