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NPC Generator

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Advanced [show]


Foxilon Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fancy white suit. His golden hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast mountains. He moved out west to avoid the crime he committed. He became a Mason soon after.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Bonds: Attractive, Job, Adventurer, Nature, Criminal record, Guardian. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Foxilon Goodbarrel, Male Halfling Commoner 16
Small (3'0") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 53 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Persuasion +6, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 5000 gp. Black star sapphire (1100 gp). Jasper (40 gp). Sard (40 gp). Star rose quartz (40 gp). Rose (40 gp). Violet garnet (1300 gp). Golden pearl (100 gp). Tiger eye turquoise (8 gp). Coral (100 gp). Red garnet (100 gp). Aquamarine (1300 gp). Jet (100 gp). Moss agate (8 gp). Rhodochrosite (8 gp). Chrysoprase (40 gp). Hematite (8 gp). Aquamarine (1300 gp). Alexandrite (1300 gp). Golden pearl (100 gp). Blue sapphire (1100 gp). 1 Medium magic item.


Social Check DCs


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a fancy yellow suit. His red crest has been sun bleached extensively. His gold eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Dragonborn culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Zedaar grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To unite with his sister; and a strong sense of loyalty to dragonborn people

Ideals: Philantrophist, Athletic. Flaws: Racist. Bonds: Attractive, Adventurer, Family. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Aristocrat 5
Medium (6'1") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gûnd Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. He is bald on top and has large chestnut tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gûnd took refuge in the old dungeon and found the beat up club and armor he uses now. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Family, Nature. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Gûnd Anderton, Male Half-Orc Expert 5
Medium (5'2") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Orc, Auran, Infernal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +5

Possessions: 40000 cp. 1 Masterwork Light steel shield. 1 Full Plate.


Social Check DCs


Dabbledob Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He wears a worn and beaten armor. He wears a Stetson hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Calm and collected, he is a well trained Slave Trader. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Slave Trader soon after.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Bonds: Attractive, Job, Mentor, Family. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Dabbledob Raulnor, Male Gnome Bard 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 250 gp. Gold dragon comb with red garnet eye (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Dustin Wallace, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His red hair is slicked back into a classic pompadour. His eyes are a pleasant violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Baker, Dustin learned a great deal about his mother's area of expertise. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Dustin Wallace, Male Human Bard 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)18 (+4) 16 (+3)11 (+0)
Skills Religion +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Goblin, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs

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