Dynamic Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a blue and red handkerchief worn on his left side. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Military, Adventurer. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Dabbledob Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a green suit, white shirt, and blue tie. His hair is red, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and to prove his worth to the world
Flaws: Impulsive, Secretive, PTSD. Bonds: Attractive, Nature. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 11)
Armor Class 11
Hit Points 70 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1800 gp. 1 Minor magic item.
Rhogar Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and wears a black cloak and cross-gartered brown stockings. His right hand appears badly burned and disfigured. His white crest is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bather mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down; and he is content
Flaws: Mundane, Impulsive, Disease. Bonds: Poor. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Nicor Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He has no hair. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.
History: His mother raised him in a mountain cabin. Nicor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and to settle down with his crush
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Has a crush, Nature. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Jet (150 gp). 1 Masterwork Uncommon Weapon.
Fallond Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black shirt with thin grey vertical stripes and tan pants. He wears his white hair up in a very large beehive style do. His half smiles and gray eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Military, Criminal record. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!