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Advanced [show]


Anselm Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing a long, grey cloak. His white hair is knotted and matted. His eyes are likewise green. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also is a firm believer in the manly ideal.

History: When he was but 3 years old his parents immigrated from the east. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Anselm Plemens, Male Half-Elf Monk 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 pp. Bloodstone (40 gp).


Social Check DCs


Jabbie Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His auburn hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Bricklayer, who enjoyed hunting, Jabbie was taken on many hunting expeditions. Jabbie liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to clean up the streets

Flaws: Antagonistic. Bonds: Poor, Attractive, Guardian, Nature. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Jabbie Wildwander, Male Gnome Expert 11
Small (3'4") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 27 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)9 (-1) 15 (+2)16 (+3)
Skills Animal Handling +6, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 400 gp. Bloodstone (20 gp). Alexandrite (700 gp). Rhodochrosite (9 gp). Rock crystal (20 gp). Azurite (9 gp).


Social Check DCs


Uraim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his white hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small desert village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Greedy, Impulsive. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Uraim Strakeln, Male Dwarf Ranger 3
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Heskan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, tan cloak. Beneath his clothing is a huge mess of scar tissue. His scarlet crest is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many drow want him driven away; and to reunite with his old friends

Ideals: Professionalism. Flaws: Hedonist. Bonds: Slave, Nature, Adventurer, Enemies. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Heskan Baharoosh, Male Dragonborn Rogue 3
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shadow Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Miller. His orange fur is heavily combed to the left. His eyes, though not visible through his cowl, are hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast plains. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He left for the east, certain he would find work there.

Motivation: To be a Healer again; and wants to open a new tavern

Ideals: Logical. Bonds: Job, Nature, Immigrant, Rich. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Shadow Wind, Male Tabaxi Fighter 4
Medium (6'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Goblin
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs

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