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Advanced [show]


Robert Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful necromancer made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Nature, Mentor, Criminal record. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Robert Aloro, Male Half-Elf Rogue 8
Medium (5'11") Half-Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Gnome, Aquan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4

Possessions: 800 gp. Black star sapphire (600 gp). Obsidian (6 gp). Amber (60 gp).


Social Check DCs


Medrash Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt and is in decent physical shape. His crest is greying and his face has many wrinkles. His thin eyebrows rest above his beady gold eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion

Flaws: Ugly, Shy, Forgetful, Disease, Racist. Occupation: Masseuse

Voice: Hollow voice

Attributes [hide]

Medrash Xephyrbahnor, Male Dragonborn Barbarian 16
Medium (6'3") Dragonborn, Lawful Good (CR 16)
Armor Class 10
Hit Points 168 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +7

Possessions: 300 pp. Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Medium magic item.


Social Check DCs


Zaffrab Folkor, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this western man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is heavily combed to the left. His eyes are likewise green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Gifted, Joker. Bonds: Rich, Mentor, Nature. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Zaffrab Folkor, Male Gnome Sorcerer 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 18 (+4)13 (+1)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 21000 cp.


Social Check DCs


Thervan Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He is bristling with hidden weapons, mostly ceremonial daggers and swords. He has auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of northern immigrants he idolized his father. His divine abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Greedy. Bonds: Criminal record, Immigrant, Religious. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Thervan Meliamne, Male Elf Ranger 4
Medium (5'5") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Sardonyx (20 gp).


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and white handkerchief worn on his right side. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish red hair is in a traditional bowl cut. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Criminal record, Family, Enemies. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Erky Miggledy, Male Gnome Wizard 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs

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